These are comment lines. Any lines appearing before the [bot_chat] section will be treated as comments and ignored. Each bot chat section can have up to 100 lines of text. Each line is treated as a separate chat message. Lines must be 80 characters or less. Lines longer than 80 characters will be truncated. The messages in the [bot_chat] section are said randomly during the game. Every 30 seconds the bots will check to see if they should speak a [bot_chat] message. The percent of time they will speak a chat message is set by the "bot_chat_percent" value found in the bot.cfg file. Bots that get a kill will speak messages from the [bot_taunt] section. The percent of time that they will speak a taunt message is set by the "bot_taunt_percent" value in the bot.cfg file. Bots that get killed will speak a message from the [bot_whine] section. The percent of time that they will speak a whine message is set by the "bot_whine_percent" value in the bot.cfg file. You can use "%n" in the [bot_chat] section if you wish to fill in the name of the bot speaking that message. You can use "%n" in the [bot_taunt] section to fill in the name of the player that was killed. You can use "%n" in the [bot_whine] section to fill in the name of the player that killed this bot. You can use "%r" in any of these sections if you want to fill in a random player name (player names are chosen from those currently connected to the server, not from the bot_names.txt file). You can use "%n" or "%r" multiple times in a single chat message if you want. Chat messages will be modified by the BotChatHumanizer code. This code will swap or drop characters in the messages to make the bot appear more human (humans make mistakes, bots don't :) ). Bots will also occasionally convert the chat text to all lowercase. When filling in player's names, bots will occasionally remove the clan tags from the name (i.e. clan tags can be things like: "[- LPB -]", "{HQ}", "", or "-==-"). So if the players name is "[[KLM]]BaDAzz", the bot may modify this to "BaDAzz" or "badazz". The percent of time the bots will remove the clan tag is set by the "bot_chat_tag_percent" in the bot.cfg file. The percent of time the bots will drop characters is defined by "bot_chat_drop_percent" in the bot.cfg file. The percent of time the bots will swap characters is defined by "bot_chat_swap_percent" in the bot.cfg file and the percent of time the bots will convert messages to all lowercase is defined by the "bot_chat_lower_percent" value in the bot.cfg file. If you have a chat message that you don't want to have any characters dropped or swapped in (like sending a message with a URL), you can use a '!' character as the first character in the chat message to indicate that this chat message should not be modified (no drops, swaps, or changing to lowercase). The '!' will be removed from the chat message before it gets send to other players. [bot_chat] It's 9am here, ..need sleep Z_z %r, what time is there? almost 11am here. i'm drunk Whats your mouse sensitivity %r? Mine is set on 2. !mmmm.. whiskey !mmm.. beer !mm.. pepsi !cocacola.. yuk.. pepsi is better :D so.. how long you have been playing this game, %r? %r, are you new to this server? Hey, whats your fps in this map %r? Mine sux, must be the BOTS! Did you get that new STEAM update today? !lol hahahaha !rofl !gf !n1 [bot_taunt] !gf, %n !5hp left :D !1hp left :S I'm almost dead where's health? where's battery? [bot_whine] i'm drunk lol I WAS CHATTING %n!! damn mousepad slipped again !rolls eye...nice shot! mouse broke.. I need a new one mouse sensitivity messed up, I need to restart, brb! Dead AGAIN? Sheesh, I'm gonna go play pool! argh! dropped pepsi on kboard !n1, %n !ns, %n !doh !DOH!! %n .. leet as usual :P [bot_endgame] !I win! !gg !gg !gg !GG !GG !GG losers hahaha hahaha